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Buffalo Heads : Media Study, Media Practice, Media Pioneers, 1973–1990
Images and texts document the legendary Department of Media Study at SUNY Buffalo when it set the world standard; a history of the program and examples of work by "Buffalo heads" James Blue, Tony Conrad, Hollis Frampton, Gerald O'Grady, Paul Sharits, Steina, Woody Vasulka, and Peter Weibel. Twentieth-century art history is not just a history of individuals, but of collectives, groups.Universities and colleges have had much to do with this through their support of artistic communities and creative interactions.In the 1920s and 1930s, the Bauhaus was known for this.In the 1940s, Black Mountain College became a leader in community-based visual art practice and education. And in the 1970s and 1980s, the Department of Media Study at the State University of New York at Buffalo was the place to be.It was there, in 1973, well before any other university had a program explicitly devoted to media art, that Gerald O'Grady founded a media study program that is now legendary.Artists-including avant-garde filmmakers Hollis Frampton, Tony Conrad, and Paul Sharits, documentary maker James Blue, video artists Woody Vasulka and Steina, and Viennese action artist Peter Weibel-investigated, taught, and made media art in all forms, and founded the first Digital Arts Laboratory.These Buffalo faculty members were not just practicing artists, but also theorists who wrote and spoke on issues raised by their work.They set the terms for the development of media art and paved the way for the triumph of video installation art in the 1990s.The images and texts in Buffalo Heads bear witness to the groundbreaking events at the Buffalo Center for Media Study.The book presents not just a tribute to a famous media department finally receiving its due; it is a rich inventory of primary texts (many never before published), works that will improve our understanding of media, amplify our cultural memory, and offer a perspective on contemporary issues.
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Media Work : Language Teaching Through Media Literacy
For language learners finding their way in new environments, the deluge of daily media messages—billboards, signs, videos, movies, memes, and advertisements—may be overwhelming.Yet this media provides engaging, accessible opportunities to teach about linguistic features, representations of people, places, and ideas, and social and cultural topics.With an informed, methodical, and purposeful pedagogy, Media Work can help teachers cultivate students’ critical media literacy skills along with language learning. Media Work offers a practical, hands-on approach to illustrate how language, imagery, and media platforms convey meaning.With almost 100 illustrations for use in teaching and many valuable sample lessons, the book brings to life the processes of observing, interrogating, interpreting, reflecting, and responding to a wide variety of media.Drawing upon critical perspectives from applied linguistics, communication, and media studies (e.g., semiotics, critical discourse analysis, media ecology), it develops a conceptual model that can be adapted for a range of ages and contexts.Chamberlin’s approach enables students to investigate the origins, purposes, and implications of messages that surround them in their everyday lives.With sample topics that range from pets and food to identity and discrimination, teachers can give students opportunities to learn more about their own communities and reflect on their reactions to media messages.By addressing the disinformation and propaganda that are prevalent in today’s media, teachers can also help students confront messages about social issues in order to gain knowledge, confidence, and agency.
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Media/Impact : An Introduction to Mass Media
From media history to today's rapid-fire changes, MEDIA/IMPACT: AN INTRODUCTION TO MASS MEDIA, 12th Edition takes you on an exciting tour of the events, people, money, and technologies that have shaped the mass media industries.Known for its engaging writing style, current coverage, and visual appeal, the book explores the legal, ethical, social, and global issues facing the mass media industries every day.The twelfth edition focuses on convergence--how the mass media industries are intersecting to deliver content and how audiences are adapting to the new mass media marketplace.It also equips you with an insider's look at what it's like to work in each industry.Reflecting the latest trends from the field, the text provides new coverage of digital delivery, net neutrality, media industry consolidation, social media, mobile media, and more.It is also packed with lively new illustrations and a wealth of real-world examples.
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Formative Media : Psychoanalysis and Digital Media Platforms
Formative Media presents a psychoanalytic and psychosocial inquiry into the significance of the most widely used digital platforms – including Facebook, Google, YouTube, Twitter (X), and Instagram – and the relational styles that users cultivate and habituate in their interplay with these platforms. Steffen Krüger assesses the formative effects of these platforms, considering who we are and how we are becoming who we are in relation to, as well as mediated through, digital platforms.The book considers Facebook in conversation with the Freudian theory of Eros and the Live/Love drive, then homes in on the primitive forms of orality, attachment, dependence, and symbiosis in relation to YouTube.Krüger then expands the discussion of orality with an inquiry into the notions of mastery, control, and domination that Google unfolds and activates in its search function, considers narcissism in the context of Instagram, and examines hate speech and aggression on Twitter.The book focuses on the most salient, most talked about aspects, features, and activities of commercial, corporate social media culture to inquire into the formational pushes and pulls of these activities in their contexts for our subjectivities and sense of self. Showing in detail how digital media platforms have advanced into central “socialisation agencies,” Formative Media will be of great interest to academics and scholars of psychoanalytic, psychocultural, and psychosocial theory, critical digital media studies, and interactional theory.
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What is menswear?
Menswear refers to clothing and accessories designed specifically for men. This includes a wide range of items such as suits, shirts, pants, jackets, ties, and shoes. Menswear can vary in style, from formal and professional to casual and sporty, and it is often influenced by current fashion trends and cultural norms. The menswear industry is constantly evolving, offering a diverse array of options for men to express their personal style and preferences.
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What are mass media and communication media?
Mass media refers to various forms of communication that reach a large audience, such as television, radio, newspapers, and magazines. Communication media, on the other hand, encompasses all the tools and platforms used to transmit information, including social media, email, and websites. Both mass media and communication media play a crucial role in disseminating information, shaping public opinion, and facilitating communication on a global scale.
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Should I trust alternative media or mainstream media?
It's important to approach both alternative and mainstream media with a critical mindset. Alternative media can provide different perspectives and voices that may not be represented in mainstream media, but it's important to fact-check and verify the information. Mainstream media, on the other hand, often has more resources for fact-checking and verification, but it's important to be aware of potential biases and agendas. Ultimately, it's best to consume a variety of sources and critically evaluate the information presented.
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What are the possibilities of becoming a fashion designer or a media designer?
Becoming a fashion designer or a media designer requires a combination of talent, creativity, education, and hard work. Possibilities of becoming a fashion designer include working for established fashion houses, starting your own fashion label, or working as a freelance designer. As a media designer, you could work for advertising agencies, design firms, or in-house design departments of various companies. Both fields offer opportunities for growth and success, but competition can be fierce, so it's important to continuously hone your skills and stay updated on industry trends.
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Communicating Fashion : Clothing, Culture, and Media
Winner of the John G. Cawelti Award for Best Textbook / PrimerHow did you decide what to wear today?Did you base your selection on comfort or style? Did you want to blend in or stand out — or was it just the cleanest outfit available?We each make these decisions every day, reflecting how we view ourselves and impacting how others see us.Our choices matter — not just to us personally, but also to the magazine editors, brand ambassadors and trend forecasters who make a living by selling to us.Communicating Fashion introduces key concepts from the intersecting worlds of fashion and communication studies to connect how we all use clothing to express ourselves and how media systems support that process.In doing so, Myles Ethan Lascity explores social, cultural and ethical issues through the work of fashion journalism, brand promotions and the growing role of online influencers as well as the impact of film, television and art on self-image and expression. Key topics:- Advertising, Branding and Fashion Retail- Clothing, Art and Cultural Significance- Clothing as Group and Cultural Norms- Clothing, Identity and Interpersonal Communication- Fashion News and Tastemaking- Fashion, Social Media and Influencers- Meaning within the Fashion System- On-screen Clothing
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Media Dream
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Media Imperialism
How does control of media resources serve political and economic ends?What is the impact of media concentration and monopoly in the era of technology convergence, with not just traditional and ‘new’ media but also consumer electronics, telephony and computing industries? Revisiting the classic concept of media imperialism, Oliver Boyd-Barrett presents a thorough retake for the 21st century, arguing for the need to understand media and empires and how structures of power and control continue to regulate our access to and consumption of the media.It's no longer just Disney and Dallas - it's also now Alibaba, Apple, Facebook, Google, Samsung and Huawei. Examining the interplay between communications industries and the hierarchies and networks of political, corporate and plutocratic power in a globalized world, the book explains: the historical context of the relationship between media and imperialism; contestation and collaboration among new media empires; the passion for social justice that inspired the original theories of media and cultural imperialism, and how it has been embraced by a new generation. Digging deeply into the global landscape and emerging media markets to explore how media power works across transnational boundaries, this book gives a clear and sophisticated argument for why media imperialism still matters.
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Automated Media
In this era of pervasive automation, Mark Andrejevic provides an original framework for tracing the logical trajectory of automated media and their social, political, and cultural consequences.This book explores the cascading logic of automation, which develops from the information collection process through to data processing and, finally, automated decision making.It argues that pervasive digital monitoring combines with algorithmic decision making and machine learning to create new forms of power and control that pose challenges to democratic forms of accountability and individual autonomy alike. Andrejevic provides an overview of the implications of these developments for the fate of human experience, describing the "bias of automation" through the logics of pre-emption, operationalism, and "framelessness." Automated Media is a fascinating and groundbreaking new volume: a must-read for students and researchers of critical media studies interested in the intersections of media, technology, and the digital economy.
Price: 34.99 £ | Shipping*: 0.00 £
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Are you media?
No, I am not media. I am an AI digital assistant designed to provide information and assistance to users. My purpose is to help answer questions, provide guidance, and assist with tasks to the best of my ability. I do not have the capability to create or disseminate media content.
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What is the difference between social media and mass media?
Social media refers to online platforms that allow users to create and share content with a specific audience, while mass media refers to traditional forms of communication that reach a large audience, such as television, radio, and newspapers. Social media is interactive and allows for two-way communication between users, while mass media is typically one-way communication from the source to the audience. Additionally, social media is often more personalized and targeted, whereas mass media reaches a broader and more diverse audience.
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Is a media designer the same as a media designer?
No, a media designer is not the same as a media designer. It seems like there might be a typo in the question. If you meant to ask if a media designer is the same as a graphic designer, the answer is no. While both roles involve creating visual content, a media designer typically works with a broader range of media formats such as video, animation, and interactive content, while a graphic designer focuses more on static visual elements like logos, posters, and layouts.
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What is the difference between media production and media design?
Media production involves the creation and execution of media content, such as films, television shows, and podcasts. It focuses on the technical and logistical aspects of bringing a media project to life, including filming, editing, and post-production. On the other hand, media design involves the conceptualization and visual representation of media content, such as graphic design, web design, and user interface design. It focuses on the artistic and creative aspects of media, including layout, color, typography, and user experience. In summary, media production is about bringing content to life, while media design is about shaping and presenting that content in a visually appealing and effective way.
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